Prototype

A prototype is an object that serves as an exemplar for new objects.

Related concepts:  ObjectClass

Closest Wikipedia entry:  Prototype-based programming — Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended.

Misconceptions about Prototype
1 documented Misconception

No known Scratch misconceptions for this concept

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